吳宥鋅Wu, Yeou-Xin陳映蓉Chen, Ying-Rong2023-12-082023-07-202023-12-082023https://etds.lib.ntnu.edu.tw/thesis/detail/3f977436712e65ec729191b1466dfa36/http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/118824本研究以真實與虛幻之境作為關注對象,透過系列創作,疏理表象底下的事物是真實存在,或是虛構幻象,探討從古至今,人們與虛境之間的關係,而隨之所產生的情緒與回應,以及後續的影響與變化。觀看現今社會環境,人們習慣了生活中所出現的事物,工作、學習、休閒之時,自然而然地接收社群媒體下的訊息,瀏覽著屏幕的影像畫面,對於如此熟悉的日常景象,人們極少去判斷訊息的真假,了解所呈現影像之真實,進而使筆者思考數位影像背後是真實存有,還是虛幻想像,因此筆者透過觀察研究和力行創作,以了解影像之真實性。第一章,闡述本研究創作之動機與目的,界定研究範圍和內容,並說明運用的研究方法;第二章,針對虛幻之境做探討,前段提及古代畫作、現代攝影、到電影場景特效,後段至新世代元宇宙的出現,對虛像皆有所觸及,以此作為論述架構,闡明對於「虛」境的認知與意念,連結至虛擬數位影像的影響,再提出藝術家的創作來分析藝術背後的意象造境。 第三章,回應到自身作品,說明創作理念、整理過往經驗,並記錄創作內容,以自身旅歷所見的自然景物為題材,對照到現實景象,而產生的虛幻感和失真性描繪至畫作;第四章,深入解析作品的畫面形式與方法,來歸納個人脈絡與特色。 第五章結論,瞬息萬變的環境下,虛幻影像存在之真實性,來自於過往經驗,更著眼於當下的體驗。筆者因影像所產生失真和不確定感,進而透過藝術創作,表露真切的主觀存在,以期許未來能持續發展創作。This research focuses on the reality and the virtuality through a series of the works, I sort out whether the things under the surface are real or imaginary, explore the unreal situation between people and virtual world throughout the ages, and reveal the emotions and reactions that follow, as well as the subsequent influences and changes. Looking at the social environment now, people are accustomed to the things that appear in daily life, work, study and leisure, naturally receive the information transmitted by social media, and browse the image pictures on the screen. For these familiar scenes, people rarely judge the truth of the information, understand the real of the presented image, and then make myself think about whether there is a real existence behind the digital image, or just an imaginary image. Therefore, I aim to understand the authenticity of the image through the research and practice.Chapter 1 explains the motivation and purpose of my study, defines the scope and content of the research, and describes the methods used in my investigation. The second chapter proposes and discusses the unreal situation. The first paragraph mentions ancient paintings, modern photography, to the special effects of movie scenes, and moves on to the new generation of the meta-universe that emerged. As discussed above, the virtual image has been touched. Then it goes on to write a discourse framework as explained earlier, describes the cognition and idea of the" unreal " situation along with the influence of digital image. The latter paragraph uses the artist's works to explain the creative situation and try to analyze the imagery behind it. Chapter 3 responds to my own works, explains the creative concept, organizes past experience, records the content of my artworks, takes my own travel experience as the theme, and depicts the unreal sense and distortion of natural things against real scenes. Chapter 4 deeply analyzes the form and style of each work, and summarizes personal methods and characteristics.Chapter 5 concludes that the authenticity of the existence of unreal image learns from past experience, emphasizing the experience of the present. As the environment rapidly changing, to expresses the true subjective existence through artistic creation due to the distortion and uncertainty generated by the image, and hopes that can continue to develop my artworks in the future.造境虛幻數位影像失真性creative situationunrealdigital imagedistortion造境山水虛實-陳映蓉創作論述與實踐The Artistic Conception of Landscape Between Virtuality And Reality—The Creative Discourse and Practice of Chen Ying-Rongetd