黃涵榆Huang, Han-Yu吳冠儀Wu, Kuan-Yi2019-09-032017-08-232019-09-032017http://etds.lib.ntnu.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dstdcdr&s=id=%22G060021001L%22.&%22.id.&http://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/97371  本研究旨在討論二十世紀恐怖小說家H. P. 洛夫克拉夫特「克蘇魯神話」系統之世界觀,探尋其新的可能性,並將專注於<克蘇魯的呼喚>(“The Call of Cthulhu”)此一短篇小說。除了故事本身的文本分析以外,本研究亦將奠基於恐怖小說此一文類的特質與發展沿革,以及研究洛夫克拉夫特哲學觀的學者,如尤金.薩克(Eugene Thacker)與格雷厄姆.哈曼(Graham Harman)等人的理論。本研究的主要目標在於探討後人類、後現代以及「後洛夫克拉夫特」的背景脈絡下,克蘇魯神話中符號、象徵與意象的變革。次文化中的個案,如尼爾.蓋曼(Neil Gaiman)、艾倫.摩爾(Alan Moore)的作品,以及日本動畫,乃至於桌遊以及童書,也將涵蓋其中。本研究將從哲學本體論與後人類主義的觀點著手,並在克蘇魯神話歷年積累之粉絲社群、學術研究以及各種再現方式中,反思文化與歷史的影響。This research aims to seek new possibilities of opening up H. P. Lovecraft’s world of the Cthulhu Mythos, and will focus specifically on his work “The Call of Cthulhu.” Starting with a textual analysis of the story, the research develops with a background of horror genre and Lovecraftian philosophers like Eugene Thacker and Graham Harman. The core part of the project attempts to contextualize the transformation of the signs, symbols and images of Cthulhu Mythos within the postmodern, posthuman, and “Post-Lovecraftian ” context. Several subcultural cases include works of Neil Gaiman, Alan Moore, and even Japanese animation as well as table games and children’s books. The research involves ontological and posthuman approaches to the Cthulhu Mythos, and highlights the importance of cultural and historical factors in Cthulhu Mythos’ fandom, scholarship, and ways of representation. Key Words: Lovecraft, Cthulhu Mythos, cultural studies, posthuman洛夫克拉夫特克蘇魯神話文化研究後人類LovecraftCthulhu Mythoscultural studiesposthuman從超自然哲學到後人類恐怖:H. P. 洛夫克拉夫特克蘇魯神話文化研究From Supernatural Philosophy to Posthuman Horror:A Cultural Study on H. P. Lovecraft’s Cthulhu Mythos