吳正己Wu, Cheng-Chih洪麗香Hung, Li-Hsiang2025-12-092027-06-262025https://etds.lib.ntnu.edu.tw/thesis/detail/ea181345fed1fad0e4d4a80245626656/http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/124769本研究是應用STEAM策略發展適合國民中學程式設計的課程教學,並且評估學生在程式設計學習過程中是否提升學習成就、運算思維能力和學習態度。STEAM整合策略教學為整合科學、科技、工程、藝術與數學領域知識進行教學,透過以藝術情境融入以解決實際生活問題,本研究以視覺藝術中的「曼陀羅圖騰」為學習主題,運用STEAM策略設計課程活動,讓學生學習運算思維中的模式辨別概念以及程式設計中的迴圈、函式概念。採準實驗研究,參與者為194名台北市某公立國中二年級學生,教學實驗含後測共11週,每週一節課,探討STEAM課程對學習的影響。研究結果顯示:(1)應用STEAM策略發展程式設計課程對學生的學習表現有正向影響(2)應用STEAM策略發展程式設計課程對學生的運算思維能力總分雖然無顯著差異,然而低分群學生在演算法面向具有顯著差異(3)應用STEAM策略發展程式設計課程對學生的學習態度有正向影響。建議未來研究可以設計STEAM在其它資訊科技單元,也可以延伸到語言藝術和人文學科結合,並探討藝術與性別及程式設計學習成效之間的關係,另外需注意教學時間充足外還有跨領域課程內容的平衡性。The purpose of this study is applying STEAM strategy to develop curriculum for teaching middle school programming and evaluate whether students improve their learning achievement, computational thinking ability and learning attitude towards programming learning. STEAM strategy provides interdisciplinary integrated teaching of knowledge in the fields of science, technology, engineering, art and mathematics, and solves practical life problems by integrating arts. This study takes"Mandala totem" in visual art as the learning theme, and uses STEAM strategy to design course for students to learn pattern recognition of computational thinking, loop and function concepts in programming. A total of 194 second-grade students in a public middle school in Taipei were enrolled in the experimental study. The teaching experiment including a post-test, spans 11 weeks with one class per week to explore the influence of STEAM courses on learning. The research results show that(1) the application of STEAM strategy development programming courses has a positive impact on students' learning performance; (2) the application of STEAM strategy development programming courses has no significant difference in students' computational thinking ability, however, there are significant differences in the algorithm construct among low-score group students; (3) The application of STEAM strategy development programming courses has a positive impact on students' learning attitude. It is suggested that future research can design STEAM in other IT modules, also extend to the combination of language arts and humanities, and explore the relationship between art and gender and programming learning effectiveness, in addition to paying attention to the sufficient teaching time and the balance of cross-domain curriculum content.STEAM程式設計運算思維STEAMprogrammingcomputational thinking應用STEAM整合教學策略發展程式設計教材並評估其對學生學習之影響Design and Evaluate a STEAM Interdisciplinary Instruction to Teach Programming學術論文