國立臺灣師範大學科技應用與人力資源發展學系蔡學偉蕭顯勝游光昭2014-10-302014-10-302004-06-03http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35751本文提出在網路上以問題導向學習方法之「電腦樂高」課程的創意教學模式。從原來以教學者為主及輔以學習手冊的傳統教學方法,改為學習者主動探索的網路化問題導向學習教學模式。此教學模式在「電腦樂高」課程上實施的結果更能提升學習者的學習動機、學習成效及創造力。We propose a new creative teaching model of LEGO Dacta, which is Web-based and is combined with problem-based learning strategy. The original teaching method was teacher-centered instruction. In the new model, learner plays as explorer. The model does improve the learner’s learning motivation, learning efficiency and creativity of LEGO Dacta..問題導向學習策略電腦樂高網路教學problem based learningLEGO DactaWeb-based instruction問題導向學習策略在網路化「電腦樂高」教學活動上之應用