Game-based Learning vs. Traditional Instruction

dc.contributor國立臺灣師範大學教育學系zh_tw
dc.contributor.authorLiao, Y. C.en_US
dc.date.accessioned2014-12-02T06:35:30Z
dc.date.available2014-12-02T06:35:30Z
dc.date.issued2010-03-29zh_TW
dc.description.abstractA meta-analysis was performed to synthesize existing research comparing the effects of game-based learning (GBL) versus traditional instruction (TI) on students’ affective outcomes in Taiwan. Twenty-six studies were located from five sources, and their quantitative data were transformed into Effect Size (ES). The overall grand mean of the study-weighted ES for all 26 studies was 0.64. The results suggest that GBL has a greater effect than TI on promoting student affective outcomes in Taiwan. In addition, five of the twelve moderator variables selected for this study had a statistically significant impact on the mean ES. The results from this study suggest that the effects of GBL are positive compared to TI. The analyses of moderator variables also provided some valuable implications for verifying the effects of implementing game-based learning in educational settings.en_US
dc.identifierntnulib_tp_A0111_02_014zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/38704
dc.languageen_USzh_TW
dc.relationSociety for Information Technology and Teacher Education 21th International Conference (pp. 1491-1498). Chesapeake, VA: AACE.en_US
dc.subject.othergame-based learningen_US
dc.subject.otherattitudesen_US
dc.subject.otheraffective outcomesen_US
dc.subject.othermeta-analysisen_US
dc.titleGame-based Learning vs. Traditional Instructionen_US
dc.title.alternativeA Meta-analysis of thirty-eight studies from Taiwan.en_US

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