遊戲式模擬軟體之設計與研究:以小學自然科槓桿原理學習為例
No Thumbnail Available
Date
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
摘 要
本研究依據遊戲式模擬軟體設計原則,實做設計科學教育的遊戲式模擬系統,並且比較遊戲式模擬學習和傳統式模擬學習在國小六年級自然科槓桿學習的影響。
研究對象為台北縣某國小六年級學生共136 位,研究設計採因子設計之準實驗研究法。自變項為不同的模擬方式,包含遊戲式模擬系統與傳統式模擬系統,控制組有兩班,使用傳統式模擬系統學習;實驗組兩班,使用遊戲式模擬系統學習。依變項為自然科學習成就、學習者的神馳經驗、和自然科學習態度。本研究旨在探討不同模擬方式,對國小六年級學生自然科學習成就、學習者的神馳經驗、和自然科學習態度的影響。
研究結果發現:(a)運用遊戲式模擬系統能提升學習成效;(b)運用遊戲式模擬系統學習可達到較佳的神馳經驗;(c)運用遊戲式模擬系統學習,學習者有較佳的學習態度;(d)學習者對於遊戲式模擬系統有較高的滿意度。
Abstract Based on the principle of simulation game software, this research is to design simulation game for scientific education and compare the effects of simulation game with traditional simulation learning system for the sixth grade in lever principles of scientific education in the elementary school. The participants in this study were 136 sixth graders from four classes of an elementary school in Taipei, Taiwan. The quasi-experimental design with factorial design was employed in the study. The independent variables were two simulation systems, including simulation game system and traditional simulation system.Traditional simulation system was done in 2 classes as control group and the simulation game was done in 2 classes as experimental group. The dependent variables included learning achievements in scientific education, flow experience and scientific attitudes. The purpose of this study was to investigate the effect of different simulation on the sixth graders’ learning achievements, flow experience and scientific attitude. The results showed that (a) the application of simulation game system promoted the learning achievements in scientific education; (b) the application of simulation game system promoted the flow experience; (c) the application of simulation game system had the better scientific attitudes; (d) the applicationof simulation game had the better system satisfaction.
Abstract Based on the principle of simulation game software, this research is to design simulation game for scientific education and compare the effects of simulation game with traditional simulation learning system for the sixth grade in lever principles of scientific education in the elementary school. The participants in this study were 136 sixth graders from four classes of an elementary school in Taipei, Taiwan. The quasi-experimental design with factorial design was employed in the study. The independent variables were two simulation systems, including simulation game system and traditional simulation system.Traditional simulation system was done in 2 classes as control group and the simulation game was done in 2 classes as experimental group. The dependent variables included learning achievements in scientific education, flow experience and scientific attitudes. The purpose of this study was to investigate the effect of different simulation on the sixth graders’ learning achievements, flow experience and scientific attitude. The results showed that (a) the application of simulation game system promoted the learning achievements in scientific education; (b) the application of simulation game system promoted the flow experience; (c) the application of simulation game system had the better scientific attitudes; (d) the applicationof simulation game had the better system satisfaction.
Description
Keywords
遊戲式學習, 模擬式學習, 遊戲式模擬學習, 神馳經驗, 槓桿原理, game-based learning, simulation learning, simulation game learning, flow experience, lever