Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.

dc.contributor國立臺灣師範大學科技應用與人力資源發展學系zh_tw
dc.contributor.authorHsiao, H. S.en_US
dc.contributor.authorWong, K. H.en_US
dc.contributor.authorWang, M. J.en_US
dc.contributor.authorYu, K. C.en_US
dc.contributor.authorChang, K. E.en_US
dc.contributor.authorSung, Y. T.en_US
dc.date.accessioned2014-10-30T09:34:42Z
dc.date.available2014-10-30T09:34:42Z
dc.date.issued2006-01-01zh_TW
dc.description.abstractThe paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.en_US
dc.description.urihttp://link.springer.com/chapter/10.1007%2F11736639_52zh_TW
dc.identifierntnulib_tp_E0206_01_019zh_TW
dc.identifier.isbn9783540334231;9783540334248zh_TW
dc.identifier.issn0302-9743zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/36017
dc.languageenzh_TW
dc.relationLecture Notes in Computer Science, 3942, 409-418.en_US
dc.relation.urihttp://dx.doi.org/10.1007/11736639_52zh_TW
dc.titleUsing Cognitive Affective Interaction Model to Construct On-line Game for Creativity.en_US

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