Designing an electronic guidebook for learning engagement in a museum of history
dc.contributor | 國立臺灣師範大學資訊教育研究所 | zh_tw |
dc.contributor.author | Sung, Yao-Ting | en_US |
dc.contributor.author | Chang, Kuo-En | en_US |
dc.contributor.author | Hou, Huei-Tse | en_US |
dc.contributor.author | Chen, Pin-Fu | en_US |
dc.date.accessioned | 2014-10-30T09:32:13Z | |
dc.date.available | 2014-10-30T09:32:13Z | |
dc.date.issued | 2010-01-01 | zh_TW |
dc.description.abstract | Museums provide important avenues for lifelong learning, and using information and communication technology to maximize a museum’s lifelong learning potential is a recognized issue. This study proposed a human–computer–context interaction (HCCI) framework as a guide for designing a mobile electronic guidebook for a history museum. To fulfill the goals of the HCCI framework, two strategies, problem-based inquiry and historical-context-embedded visiting, were used to implement a HCCI guidebook. To evaluate the effects of the HCCI guidebook, this study conducted an experiment to compare three visiting modes: Visiting with the HCCI guidebook; visiting with a worksheet; and visiting without any supplementary tools. Sixty-two college students participated in the evaluation of the HCCI guidebook in the Tang dynasty tri-color glazed pottery exhibition at the National Museum of History. The results showed that the students with the HCCI guidebooks had, on average, a longer holding time with exhibits than either students with paper-based worksheets or students without supplementary materials. However, there were no significant differences in the knowledge gained about exhibits among the three modes. | en_US |
dc.description.uri | http://www.sciencedirect.com/science?_ob=MImg&_imagekey=B6VDC-4XB1976-1-C&_cdi=5979&_user=1227126&_pii=S0747563209001241&_origin=search&_coverDate=01%2F31%2F2010&_sk=999739998&view=c&wchp=dGLzVlb-zSkzk&md5=a662c726e3aea13ac4d83019fdfcf8da&ie=/sdarticle.pdf | zh_TW |
dc.identifier | ntnulib_tp_A0904_01_084 | zh_TW |
dc.identifier.issn | 0747-5632 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34385 | |
dc.language | en | zh_TW |
dc.publisher | Elsevier | en_US |
dc.relation | Computers in Human Behavior, 26(1), 74-83. (SSCI) | en_US |
dc.relation.uri | http://dx.doi.org/10.1016/j.chb.2009.08.004 | zh_TW |
dc.subject.other | Museum | en_US |
dc.subject.other | Informal leaning | en_US |
dc.subject.other | Mobile learning | en_US |
dc.subject.other | Guidebook | en_US |
dc.subject.other | Life long learning | en_US |
dc.subject.other | Interactive learning environment | en_US |
dc.subject.other | Multimedia/hypermedia systems | en_US |
dc.title | Designing an electronic guidebook for learning engagement in a museum of history | en_US |