Designing an electronic guidebook for learning engagement in a museum of history

dc.contributor國立臺灣師範大學資訊教育研究所zh_tw
dc.contributor.authorSung, Yao-Tingen_US
dc.contributor.authorChang, Kuo-Enen_US
dc.contributor.authorHou, Huei-Tseen_US
dc.contributor.authorChen, Pin-Fuen_US
dc.date.accessioned2014-10-30T09:32:13Z
dc.date.available2014-10-30T09:32:13Z
dc.date.issued2010-01-01zh_TW
dc.description.abstractMuseums provide important avenues for lifelong learning, and using information and communication technology to maximize a museum’s lifelong learning potential is a recognized issue. This study proposed a human–computer–context interaction (HCCI) framework as a guide for designing a mobile electronic guidebook for a history museum. To fulfill the goals of the HCCI framework, two strategies, problem-based inquiry and historical-context-embedded visiting, were used to implement a HCCI guidebook. To evaluate the effects of the HCCI guidebook, this study conducted an experiment to compare three visiting modes: Visiting with the HCCI guidebook; visiting with a worksheet; and visiting without any supplementary tools. Sixty-two college students participated in the evaluation of the HCCI guidebook in the Tang dynasty tri-color glazed pottery exhibition at the National Museum of History. The results showed that the students with the HCCI guidebooks had, on average, a longer holding time with exhibits than either students with paper-based worksheets or students without supplementary materials. However, there were no significant differences in the knowledge gained about exhibits among the three modes.en_US
dc.description.urihttp://www.sciencedirect.com/science?_ob=MImg&_imagekey=B6VDC-4XB1976-1-C&_cdi=5979&_user=1227126&_pii=S0747563209001241&_origin=search&_coverDate=01%2F31%2F2010&_sk=999739998&view=c&wchp=dGLzVlb-zSkzk&md5=a662c726e3aea13ac4d83019fdfcf8da&ie=/sdarticle.pdfzh_TW
dc.identifierntnulib_tp_A0904_01_084zh_TW
dc.identifier.issn0747-5632zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34385
dc.languageenzh_TW
dc.publisherElsevieren_US
dc.relationComputers in Human Behavior, 26(1), 74-83. (SSCI)en_US
dc.relation.urihttp://dx.doi.org/10.1016/j.chb.2009.08.004zh_TW
dc.subject.otherMuseumen_US
dc.subject.otherInformal leaningen_US
dc.subject.otherMobile learningen_US
dc.subject.otherGuidebooken_US
dc.subject.otherLife long learningen_US
dc.subject.otherInteractive learning environmenten_US
dc.subject.otherMultimedia/hypermedia systemsen_US
dc.titleDesigning an electronic guidebook for learning engagement in a museum of historyen_US

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