多媒體遊戲教材對分類概念發展的促進效果(I/II)

dc.contributor國立臺灣師範大學教育心理與輔導學系zh_tw
dc.contributor.author宋曜廷zh_tw
dc.contributor.author張國恩zh_tw
dc.date.accessioned2014-12-02T06:38:56Z
dc.date.available2014-12-02T06:38:56Z
dc.date.issued2002-07-31zh_TW
dc.description.abstractThe ability of categorization may be one the most crucial part of young children's concept development. Based on the importance of understanding how the categorization ability of young children is developed and the methods of designing strategies to facilitate the development of their categorization concept, this study has two objectives: 1. investigating the categorical concept development of children in Taiwan,; 2. Designing software suitable for facilitating children's categorical concept development. In the study of the first year, we compared the categorical concepts of the four- to six- year old children of greater Taipei area. We found that in the dimension of preference, there is no theme-category conceptual shift for children of different ages; however, in the dimension of ability, there is a theme-category shift among children of different ages. In the study of the second year, we found that the software developed by Chang, Sung, and Lee (2000) is effective for facilitating children's concept development.en_US
dc.identifierntnulib_tp_A0201_04_004zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/40813
dc.languagezh_TWzh_TW
dc.relation(國科會補助專題研究計畫,NSC90-2520-S-003-013)zh_tw
dc.subject.other教材zh_tw
dc.subject.other多媒體zh_tw
dc.subject.other概念發展zh_tw
dc.subject.other遊戲zh_tw
dc.subject.other類別概念zh_tw
dc.title多媒體遊戲教材對分類概念發展的促進效果(I/II)zh_tw

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