The implementation and evaluation of educational online gaming system
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Date
2005-06-30
Authors
Yu, K. C.
Hsiao, H. S.
Tsai, F. H.
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Abstract
An educational online game is proposed in the paper. We then examine
the impact of learners' online-game experience and their self-efficacy
on learning effects. Meanwhile, the relationships among main factors
which influence the learning effects are analyzed. We found that a
significant correlation between learners' online-game experience and
their self-efficacy is revealed. Path analysis indicates that the
learning performance is only directly influenced by learners' academic
achievement and learning time. Learners' online game experience only
affects learning performance indirectly through learning time. The
online game-based learning system in this study is worthy to be
popularized since it can attract more learners' attention.