A study on thinking strategy between experts and novices of computer games

dc.contributor 國立臺灣師範大學工業教育學系 zh_tw
dc.contributor.author Hong, J. C. en_US
dc.contributor.author Liu, M. C. en_US
dc.date.accessioned 2014-10-30T09:33:11Z
dc.date.available 2014-10-30T09:33:11Z
dc.date.issued 2003-01-01 zh_TW
dc.description.abstract The purpose of this study is to investigate strategic thinking between the experts and the novices of computer games. The computer game “Klotski” was chosen for 76 elementary school students to play. The operating time and number of steps were recorded to identify the expert and novice players. Following this, five expert players and five novice players were asked to play the game again. All game play processes, using a think-aloud protocol, were videotaped for further analysis. The analysis results showed that the relationship between the operating time and the steps of the novice group were more scattered than the expert group. The significant difference between the expert and novice groups was the percentage of different thinking types. In the game playing process, the expert players used more analogical thinking while the novice players tended to use trial-and-error thinking. en_US
dc.description.uri http://pdn.sciencedirect.com/science?_ob=MiamiImageURL&_cid=271802&_user=1227126&_pii=S0747563202000134&_check=y&_origin=article&_zone=toolbar&_coverDate=2003--31&view=c&originContentFamily=serial&wchp=dGLbVBA-zSkWb&md5=749073b364d7826fadb65d142430931d&pid=1-s2.0-S0747563202000134-main.pdf zh_TW
dc.identifier ntnulib_tp_E0102_01_023 zh_TW
dc.identifier.issn 0747-5632 zh_TW
dc.identifier.uri http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34970
dc.language en zh_TW
dc.relation Computers in Human Behavior, 19(2), 245-258 en_US
dc.subject.other Computer game en_US
dc.subject.other Strategic thinking en_US
dc.subject.other Experts en_US
dc.subject.other Novices en_US
dc.title A study on thinking strategy between experts and novices of computer games en_US