以康門紐斯教育思想為基礎的國小生活科技教學活動設計與實施
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Date
2009-12-01
Authors
張玉山
林建志
Journal Title
Journal ISSN
Volume Title
Publisher
國立臺灣師範大學科學教育中心
Abstract
本研究以康門紐斯的教育思想為基礎,針對國小生活科技課程,設計一個以創意教 學為本位的教學活動,進行個案的教學實驗,分析教學的成效。本研究以國小三年級的 一個班為對象,蒐集資料包括教學評量表、觀察紀錄內容、以及學生作品照片。研究結 果發現,以康門紐斯教育理念為基礎,結合創意教學、科技設計與製作教學,進行活動 設計與教學,可行性很高;所進行教學活動,教學目標達成度也很理想。主要教學效果 包括學生能在實作活動中,認識材料屬性及工具使用;能瞭解飛機飛行的四種受力,及 其對飛行影響等科學原理;能應用類推的創思技術,體現自己的設計構想;能專注地完 成自己的作品,並能為自己的作品做更多額外的裝飾。
The purpose of this study was to discuss designing and implementation of technology learning activities in elementary schools based on Comenius theory. A teaching experiment was conducted with a grade-3 class in National Taipei University of Education Experimental Elementary School. The qualitative data collected in this study included records of participant observation, an assessment checklist, and student products. After analyzing those data, main findings were: (1) Based on Comenius theory, designing and implementation of elementary technology learning activities were feasible and effective. (2) Through technological hands-on activities, participant students experienced tools and materials, got a better comprehension of basic flight principles, used analogy technique in creative design, and completed their own products more actively.
The purpose of this study was to discuss designing and implementation of technology learning activities in elementary schools based on Comenius theory. A teaching experiment was conducted with a grade-3 class in National Taipei University of Education Experimental Elementary School. The qualitative data collected in this study included records of participant observation, an assessment checklist, and student products. After analyzing those data, main findings were: (1) Based on Comenius theory, designing and implementation of elementary technology learning activities were feasible and effective. (2) Through technological hands-on activities, participant students experienced tools and materials, got a better comprehension of basic flight principles, used analogy technique in creative design, and completed their own products more actively.