多媒體遊戲在兒童空間定位學習上之研究

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2006

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空間能力一直是數學教育裡頭很重要的一環,空間能力好與否將會影響到學童往後的數學、自然,甚至是工程和英文學科的學習,與日常生活更是息息相關,然而國內卻很少做此類研究,特別是在有關於國小空間能力建立的教學。 本研究目的為依據空間的教學和認知原則結合合作學習與遊戲化學習軟體的設計原則來實作數學空間遊戲化軟體,內容包含自我中心參照系統能力、固定的參照系統能力和協調的參照系統能力。本研究對象為小學二年級學生,探討此軟體對學生空間定位能力之促進效果。 結果顯示學生在整體空間定位能力方面有促進效果;對大部份學生有促進學習動機的效果。
Spatial ability is important in mathematical education, spatial ability will influence students’ learning on mathematics、science、engineering and English. Besides, the spatial ability also influences children’s activities every day. But previous research in this respect were not studied deeply, especial in the teaching of spatial location implemented in primary school. The purpose of this thesis is developing game-based learning software for spatial based on spatial teaching theory. The activities in the software include the games about training on egocentric orientation system of reference, fixed system of reference and coordinated system of reference. An experimental study was implemented in second-grade primary school for evaluating the software on the learning effects of spatial ability. The experimental results show the software have a good effect on students’ learning and motivation.﹒

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空間定位學習, 遊戲化軟體, 合作學習, 平板電腦, spatial orientation learning, Multiplication learning, game-based learning software

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