Improving Creative Thinking by Using Self-regulated On-line Games.

dc.contributor國立臺灣師範大學科技應用與人力資源發展學系zh_tw
dc.contributor.authorWang, C. Y.en_US
dc.contributor.authorWu, Jeffen_US
dc.contributor.authorHsiao, H. S.en_US
dc.date.accessioned2014-10-30T09:34:45Z
dc.date.available2014-10-30T09:34:45Z
dc.date.issued2006/11/30-12/4zh_TW
dc.identifierntnulib_tp_E0206_02_039zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/36044
dc.languageenzh_TW
dc.relation14th International Conference on Computers in Education (ICCE2006), Institute of Industrial Technology Education, National Taiwan Normal University, Taiwan.en_US
dc.titleImproving Creative Thinking by Using Self-regulated On-line Games.en_US

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