Analyzing student performance and attitudes toward textual versus iconic programming languages

dc.contributor國立臺灣師範大學資訊教育研究所zh_tw
dc.contributor.authorLin, Janet Mei-Chuenen_US
dc.contributor.authorYang, Mei-Chingen_US
dc.date.accessioned2014-10-30T09:32:36Z
dc.date.available2014-10-30T09:32:36Z
dc.date.issued2009-01-01zh_TW
dc.description.abstractIn this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in student performance narrowed. With respect to usability, students of the MSWLogo group made syntactic errors frequently, whereas students of the Drape group were often confused by icons that were not intuitively clear or icons that looked similar. No significant difference was found between the two groups in how much they enjoyed programming or if they would like to learn to program again. It was concluded that iconic programming languages might not be more suitable than textual languages for elementary school students.en_US
dc.identifierntnulib_tp_A0906_01_020zh_TW
dc.identifier.issn0731-9258zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34689
dc.languageenzh_TW
dc.publisherAssociation for the Advancement of Computing in Education (AACE)en_US
dc.relationJournal of Computers in Mathematics and Science Teaching, 28(1), 71-89.en_US
dc.titleAnalyzing student performance and attitudes toward textual versus iconic programming languagesen_US

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