The Learning Effectiveness of a Blended and Embodied Interactive Video Game for Kindergarten Students
dc.contributor | 國立臺灣師範大學社會教育學系 | zh_tw |
dc.contributor.author | Hong, J. C. | en_US |
dc.contributor.author | Tsai, C. M. | en_US |
dc.contributor.author | Ho, Y. C. | en_US |
dc.contributor.author | Hwang, M. Y. | en_US |
dc.contributor.author | Wu, C. C. | en_US |
dc.date.accessioned | 2014-10-30T09:31:18Z | |
dc.date.available | 2014-10-30T09:31:18Z | |
dc.date.issued | 2011-01-01 | zh_TW |
dc.identifier | ntnulib_tp_A0502_01_026 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/33740 | |
dc.language | en | zh_TW |
dc.relation | Interactive Learning Environment. | en_US |
dc.relation.uri | http://dx.doi.org/10.1080/10494820.2010.542760 | zh_TW |
dc.title | The Learning Effectiveness of a Blended and Embodied Interactive Video Game for Kindergarten Students | en_US |
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