引導策略與反思學習對八年級學習者以擴增實境輔助Scratch遊戲程式設計學習成效、動機及態度之影響
dc.contributor | 陳明溥 | zh_TW |
dc.contributor | Chen, Ming-Puu | en_US |
dc.contributor.author | 廖祐鉅 | zh_TW |
dc.contributor.author | Liao, You-Ju | en_US |
dc.date.accessioned | 2024-12-17T03:16:03Z | |
dc.date.available | 2026-07-23 | |
dc.date.issued | 2024 | |
dc.description.sponsorship | 資訊教育研究所 | zh_TW |
dc.identifier | 61108020E-45618 | |
dc.identifier.uri | https://etds.lib.ntnu.edu.tw/thesis/detail/72751d8c466cf430238b28361c412b1d/ | |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/122665 | |
dc.language | 中文 | |
dc.title | 引導策略與反思學習對八年級學習者以擴增實境輔助Scratch遊戲程式設計學習成效、動機及態度之影響 | zh_TW |
dc.title | Effects of Guidance Strategy and Reflective Learning on Junior High School Students’ Scratch Game Programming through AR-based Learning | en_US |
dc.type | 學術論文 |