引導策略與反思學習對八年級學習者以擴增實境輔助Scratch遊戲程式設計學習成效、動機及態度之影響

dc.contributor陳明溥zh_TW
dc.contributorChen, Ming-Puuen_US
dc.contributor.author廖祐鉅zh_TW
dc.contributor.authorLiao, You-Juen_US
dc.date.accessioned2024-12-17T03:16:03Z
dc.date.available2026-07-23
dc.date.issued2024
dc.description.sponsorship資訊教育研究所zh_TW
dc.identifier61108020E-45618
dc.identifier.urihttps://etds.lib.ntnu.edu.tw/thesis/detail/72751d8c466cf430238b28361c412b1d/
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/122665
dc.language中文
dc.title引導策略與反思學習對八年級學習者以擴增實境輔助Scratch遊戲程式設計學習成效、動機及態度之影響zh_TW
dc.titleEffects of Guidance Strategy and Reflective Learning on Junior High School Students’ Scratch Game Programming through AR-based Learningen_US
dc.type學術論文

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