Learning Rationales and Virtual Reality Technology in Education

dc.contributor國立臺灣師範大學資訊教育研究所zh_tw
dc.contributor.authorChiou, Guey-Faen_US
dc.date.accessioned2014-10-30T09:31:58Z
dc.date.available2014-10-30T09:31:58Z
dc.date.issued1995-01-01zh_TW
dc.description.abstractVirtual reality technology has many potentials to be applied to help learning. Learning rationales are required to guide the design of virtual reality technology-based learning (VR-Based Learning). Constructionism, case-based learning, problem-based learning, and situated learning are considered as appropriate rationales. An integrated learning rationale and design models based on the integrated learning rationale for VR-based learning are needed. Beliefs about information technology in education were used as guidelines to discuss the application of virtual reality technology to design virtual learning environment, virtual learning material, and virtual learning tool. Virtual reality technology is a modeling technology, education is a modeling process, combining these two modeling approaches is natural and necessary.en_US
dc.identifierntnulib_tp_A0903_01_004zh_TW
dc.identifier.issn0047-2395zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34209
dc.languageenzh_TW
dc.publisherBaywood Publishingen_US
dc.relationJournal of Educational Technology Systems, 23(4), 327-336.en_US
dc.titleLearning Rationales and Virtual Reality Technology in Educationen_US

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