Learning Rationales and Virtual Reality Technology in Education
| dc.contributor | 國立臺灣師範大學資訊教育研究所 | zh_tw |
| dc.contributor.author | Chiou, Guey-Fa | en_US |
| dc.date.accessioned | 2014-10-30T09:31:58Z | |
| dc.date.available | 2014-10-30T09:31:58Z | |
| dc.date.issued | 1995-01-01 | zh_TW |
| dc.description.abstract | Virtual reality technology has many potentials to be applied to help learning. Learning rationales are required to guide the design of virtual reality technology-based learning (VR-Based Learning). Constructionism, case-based learning, problem-based learning, and situated learning are considered as appropriate rationales. An integrated learning rationale and design models based on the integrated learning rationale for VR-based learning are needed. Beliefs about information technology in education were used as guidelines to discuss the application of virtual reality technology to design virtual learning environment, virtual learning material, and virtual learning tool. Virtual reality technology is a modeling technology, education is a modeling process, combining these two modeling approaches is natural and necessary. | en_US |
| dc.identifier | ntnulib_tp_A0903_01_004 | zh_TW |
| dc.identifier.issn | 0047-2395 | zh_TW |
| dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34209 | |
| dc.language | en | zh_TW |
| dc.publisher | Baywood Publishing | en_US |
| dc.relation | Journal of Educational Technology Systems, 23(4), 327-336. | en_US |
| dc.title | Learning Rationales and Virtual Reality Technology in Education | en_US |