Using cognitive affective interaction model to construct on-line game for creativity

dc.contributor國立臺灣師範大學資訊教育研究所zh_tw
dc.contributor.authorHsiao, Hsien-Shengen_US
dc.contributor.authorWong, Kai-Hsinen_US
dc.contributor.authorWang, Meng-Jieen_US
dc.contributor.authorYu, Kuang-Chaoen_US
dc.contributor.authorChang, Kuo-Enen_US
dc.contributor.authorSung, Yao-Tingen_US
dc.date.accessioned2014-10-30T09:32:11Z
dc.date.available2014-10-30T09:32:11Z
dc.date.issued2006-03-22zh_TW
dc.description.abstractThe paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.en_US
dc.description.urihttp://www.springerlink.com/content/e1htg47383807432/fulltext.pdfzh_TW
dc.identifierntnulib_tp_A0904_01_056zh_TW
dc.identifier.issn0302-9743zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34357
dc.languageenzh_TW
dc.publisherSpringer Berlin / Heidelbergen_US
dc.relationLecture Notes in Computer Science, 3942, 409-418. (SCI)en_US
dc.relation.urihttp://dx.doi.org/10.1007/11736639_52zh_TW
dc.titleUsing cognitive affective interaction model to construct on-line game for creativityen_US

Files

Collections