Modding Commercial Game for Physics Learning: A Preliminary Study

dc.contributor國立臺灣師範大學資訊教育研究所zh_tw
dc.contributor.authorLin, Sun Hang-Zhengen_US
dc.contributor.authorChiou, Guey-Faen_US
dc.date.accessioned2014-10-30T09:32:02Z
dc.date.available2014-10-30T09:32:02Z
dc.date.issued2010-04-12zh_TW
dc.description.abstractThe aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students’ attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students’ concept learning.en_US
dc.description.urihttp://doi.ieeecomputersociety.org/10.1109/DIGITEL.2010.41zh_TW
dc.identifierntnulib_tp_A0903_02_034zh_TW
dc.identifier.isbn978-076-953-993-5zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34253
dc.languageenzh_TW
dc.publisherThe Institute of Electrical and Electronics Engineers (IEEE)en_US
dc.relationProceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, pp.225-227, Kaohsiung, Taiwan.en_US
dc.relation.urihttp://doi.ieeecomputersociety.org/10.1109/DIGITEL.2010.41zh_TW
dc.titleModding Commercial Game for Physics Learning: A Preliminary Studyen_US

Files

Collections