Modding Commercial Game for Physics Learning: A Preliminary Study
dc.contributor | 國立臺灣師範大學資訊教育研究所 | zh_tw |
dc.contributor.author | Lin, Sun Hang-Zheng | en_US |
dc.contributor.author | Chiou, Guey-Fa | en_US |
dc.date.accessioned | 2014-10-30T09:32:02Z | |
dc.date.available | 2014-10-30T09:32:02Z | |
dc.date.issued | 2010-04-12 | zh_TW |
dc.description.abstract | The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students’ attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students’ concept learning. | en_US |
dc.description.uri | http://doi.ieeecomputersociety.org/10.1109/DIGITEL.2010.41 | zh_TW |
dc.identifier | ntnulib_tp_A0903_02_034 | zh_TW |
dc.identifier.isbn | 978-076-953-993-5 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34253 | |
dc.language | en | zh_TW |
dc.publisher | The Institute of Electrical and Electronics Engineers (IEEE) | en_US |
dc.relation | Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, pp.225-227, Kaohsiung, Taiwan. | en_US |
dc.relation.uri | http://doi.ieeecomputersociety.org/10.1109/DIGITEL.2010.41 | zh_TW |
dc.title | Modding Commercial Game for Physics Learning: A Preliminary Study | en_US |