職前科學教師數位遊戲知能培訓課程之設計與評估
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2012
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Abstract
本研究目的在發展職前科學教師之數位遊戲知能,設計數位遊戲知能培訓課
程並探討培訓課程對於職前科學教師之數位遊戲知能之影響。發展一般及學習遊
戲篩選表以選擇適當遊戲作為職前科學教師數位遊戲知能培訓之教材,並依據所
選出的遊戲發展各個遊戲之指引手冊以作為培訓課程之教材。
培訓課程實施過程請有修中等教育學程之 6 名職前科學教師利用每次 4 小時
進行一般遊戲及學習遊戲培訓課程,為期二周共三次 12 小時。研究者紀錄參與
者活動資料並收集參與者一般遊戲知能量表前後測以及學習遊戲問卷之填答結
果,以描述統計檢視職前科學教師在參與數位遊戲知能培訓課程後,在一般遊戲
知能的變化以及對學習遊戲的看法。
研究結果顯示,雖然部分職前科學教師在一般遊戲知能量表之後測分數低於
前測分數,但討論與分享活動有助於幫助職前科學教師了解遊戲特色;學習遊戲
培訓課程可增加職前科學教師對學習遊戲應用在科學學習之正面看法。
The purpose of this research was to develop the digital game literacy of pre-service science teachers, to design a digital game literacy training, and to explore the influence of the digital game literacy training on the pre-service science teachers. Selection checklists of general digital game and science learning game were developed to select appropriate games as the training materials, and the guidebooks of selected games were also developed. This training invited 6 pre-service science teachers who are with educational program for secondary school to participate the training of the general digital games and science learning games. Each time of the training took 4 hours, and there’s 3 times of training in 2 weeks, with overall 12 hours of training time. The researcher collected the results of pre-test and post-test of the general digital gaming literacy scale and the science learning games questionnaire to see the changes of these pre-service science teachers in general games literacy and opinions on science learning games after the digital game literacy training. The results showed that although some participants scored lower marks in the post-test of the general digital gaming literacy scale, discussing and sharing did help pre-service science teachers understand the characteristics of games. The science learning game training did increase the positive opinions of the pre-service teachers on the application of learning games in the learning of science.
The purpose of this research was to develop the digital game literacy of pre-service science teachers, to design a digital game literacy training, and to explore the influence of the digital game literacy training on the pre-service science teachers. Selection checklists of general digital game and science learning game were developed to select appropriate games as the training materials, and the guidebooks of selected games were also developed. This training invited 6 pre-service science teachers who are with educational program for secondary school to participate the training of the general digital games and science learning games. Each time of the training took 4 hours, and there’s 3 times of training in 2 weeks, with overall 12 hours of training time. The researcher collected the results of pre-test and post-test of the general digital gaming literacy scale and the science learning games questionnaire to see the changes of these pre-service science teachers in general games literacy and opinions on science learning games after the digital game literacy training. The results showed that although some participants scored lower marks in the post-test of the general digital gaming literacy scale, discussing and sharing did help pre-service science teachers understand the characteristics of games. The science learning game training did increase the positive opinions of the pre-service teachers on the application of learning games in the learning of science.
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職前科學教師, 數位遊戲知能, 學習遊戲知能, 數位遊戲知能培訓課程, pre-service science teachers, digital game literacy, learning game literacy, digital games literacy training