Please use this identifier to cite or link to this item: http://rportal.lib.ntnu.edu.tw:80/handle/77345300/42464
Title: The idea storming cube: Evaluating the effects of using game and computer agent to support divergent thinking
Authors: 國立臺灣師範大學科學教育研究所
Huang, C. C.
Yeh, T. K.
Li, T. Y.
Chang, C. Y.
Issue Date: 1-Dec-2010
Publisher: International Forum of Educational Technology and Society
Abstract: The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The participants consisted of 72 11th grade high school students who were assigned to one of three conditions: 1) information-based (ISC[subscript info]), 2) game-based (ISC[subscript game]) and 3) game-based with peer-like intelligent agent (ISC[subscript game-agent]) conditions. The results revealed that the ISC[subscript game] and the ISC[subscript game-agent] facilitated diversified ideas in problem solving and were considered beneficial for brainstorming. Although the divergent thinking process may not transfer to problem solving results immediately, it is our hope that the empirical result can shed some lights on the development of game-based systems for collaborative learning and problem solving support. (Contains 7 tables and 8 figures.)
URI: http://rportal.lib.ntnu.edu.tw/handle/77345300/42464
ISSN: 1436-4522
Other Identifiers: ntnulib_tp_C0701_01_073
Appears in Collections:教師著作

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