Please use this identifier to cite or link to this item: http://rportal.lib.ntnu.edu.tw:80/handle/77345300/35772
Title: Using Cognitive Affective Interaction Model to construct On-line Game for Creativity
Authors: 國立臺灣師範大學科技應用與人力資源發展學系
Hsiao, H. S.
Wong, K. H.
Wang, M. J.
Yu, K. C.
Chang, K. E.
Sung, Y. T.
Issue Date: 19-Apr-2006
Abstract: The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.
URI: http://rportal.lib.ntnu.edu.tw/handle/77345300/35772
Other Identifiers: ntnulib_tp_E0204_02_060
Appears in Collections:教師著作

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