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Systematic Development of Interactive Learning Games for Iphone
Nowadays, the rapidly development of the mobile games, the increasing of the market needs, and the learning environment which integrates mobile devices and information technology has created the flexibility for students to participate in. This kind of learning environment must be fully integrated with thorough design, planning, completion and evaluation. In this cooperated project, we invite the gaming design professionals from fields to provide their professional opinions, along with the teaching experiences from NTNU professors to develop these systematized educational mobile games for iPhone. At the initial stage, the game is based on the concept of Fibonacci Series, put the basic English vocabularies, phrases, teaching materials from English institutes in the fields, and contents of the formal English assessment tests into one extensible language learning database, so that students will be learning from highly interactive and playful games and teachers will be able to teach in class with these games as teaching materials. Furthermore, by applying and expanding the skills of iPhone gaming database, the training materials of enterprise will be customizable with company’s needs. This project is based on the concept of “Game Conducts Learning” to motivate all learners to learn at any time while playing or not playing games. Not only can increase motivations but also speed up learning process, and upon these to promote a more efficient new action of learning.
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