Please use this identifier to cite or link to this item: http://rportal.lib.ntnu.edu.tw:80/handle/77345300/34357
Title: Using cognitive affective interaction model to construct on-line game for creativity
Authors: 國立臺灣師範大學資訊教育研究所
Hsiao, Hsien-Sheng
Wong, Kai-Hsin
Wang, Meng-Jie
Yu, Kuang-Chao
Chang, Kuo-En
Sung, Yao-Ting
Issue Date: 22-Mar-2006
Publisher: Springer Berlin / Heidelberg
Abstract: The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.
URI: http://rportal.lib.ntnu.edu.tw/handle/77345300/34357
ISSN: 0302-9743
Other Identifiers: ntnulib_tp_A0904_01_056
Appears in Collections:教師著作

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