Please use this identifier to cite or link to this item: http://rportal.lib.ntnu.edu.tw:80/handle/77345300/33742
Title: A study of elders’ perceived usability, dependability, and flow experiences on the embodied interactive video games
Authors: 國立臺灣師範大學社會教育學系
Hwang, Ming-Yueh
Hong, Jon-Chao
Hao, Yung-Wei
Jong, Jyh-Tsorng
Issue Date: 1-Jul-2011
Publisher: Routledge
Abstract: Daily physical activities may slow down the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder's literacy, cognitive aging, and psychomotor hindrances toward technology. Another objective was to understand, through field experiments the perceived usability of the video games as well as their dependability and flow experiences on this platform.. Thirty elders constituted the sample for this study. Based on interviews and observations, this study found that the usability and dependability of this platform were high. Flow experiences occurred depending on the prior knowledge and interactive modules of the games.
URI: http://rportal.lib.ntnu.edu.tw/handle/77345300/33742
ISSN: 1521-0472
Other Identifiers: ntnulib_tp_A0502_01_028
Appears in Collections:教師著作

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