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A study of gesture-based interactive games affects children’s motor skills
Dr. Hsiao, Hsien-Sheng
gesture-based interactive game
The purpose of children’s education is learning and growing up healthily. The study indicates that digital game-based learning and gesture-based technology are the future trend of educational technology. Through the combination of these two new technologies, people could exercise and learn at the same time. Therefore, this research is based on digital game-based learning theory and gesture-based interactive during the teaching process. In this teaching activity, children can not only gain the knowledge through the games and activities but also enhance their learning efficiency as well as motor skill. This study is a quasi experimental study regarding how gesture-based interactive games affects children’s learning on plants’ growth in the field of botany. The subjects are 142 children from the six classes in pre-kindergarten in Taoyuan County. They are divided into two groups: experiment group and control group, which are both under the same learning content but different ways of physical exercise. The children in the experiment group experienced digital game-based learning while others in the control group adopt the traditional way of physical learning. Before and after the experiment, children in both groups have to take knowledge-based test in regard to plant’s growth as well as motor skill-based test in order to see how their performance change under different circumstances. The outcome of the experiment utilized one-way ANCOVA, indicating that the children who undergo digital game-based learning (experiment group) have better efficiency of learning and the motor skill of coordination and agility than those who accept traditional way of physical learning (control group). On the other hand, the result shows that children in different sex have no significant differences in their performance on the efficiency of natural learning and motor skill of coordination and agility no mater they experience digital game-based learning or traditional way of physical learning.
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