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Title: 體感互動遊戲對幼兒動作技能影響之研究
A study of gesture-based interactive games affects children’s motor skills
Authors: 蕭顯勝
Dr. Hsiao, Hsien-Sheng
Chen, Wen-Nong
Keywords: 體感互動遊戲
gesture-based interactive game
motor skill
game-based learning
Issue Date: 2014
Abstract: 讓幼兒學習並且健康的成長是教育的目的,地平線報告指出數位遊戲學習與體感技術是未來教學科技的趨勢,將兩者結合將可達成活動與學習同時進行的教學,因此本研究根據數位遊戲式學習理論及體感互動遊戲環境進行教學活動,在此教學活動中幼兒可以透過體感遊戲活動肢體並同學學習遊戲中的知識內容,提升幼兒的學習成效及動作技能表現。 本研究探討體感互動遊戲用於植物生長知識領域的認識植物生長。以桃園縣一所幼兒園中班6個班級142名幼兒為研究對象,採準實驗研究設計,將研究對象分為兩組,其中實驗組實施體感遊戲式學習,對照組實施傳統肢體活動進行學習,在兩組的教學活動中學生進行同樣的學習內容,同時也能進行肢體運動。在實驗前,兩組皆進行學習測驗及動作技能量表之前測,在教學實驗後,兩組皆進行植物生長學習測驗及動作技能量表之後測。實驗結果以單因子共變數進行分析,研究結果發現使用體感互動遊戲學習的幼兒,其植物生長學習成效、動作技能的協調性及敏捷性表現顯著優於使用傳統肢體活動進行學習的幼兒。不同性別的幼兒不論使用體感互動遊戲或是使用傳統肢體活動進行學習,其植物生長學習成效及動作技能的協調性及敏捷性表現皆無顯著差異。
The purpose of children’s education is learning and growing up healthily. The study indicates that digital game-based learning and gesture-based technology are the future trend of educational technology. Through the combination of these two new technologies, people could exercise and learn at the same time. Therefore, this research is based on digital game-based learning theory and gesture-based interactive during the teaching process. In this teaching activity, children can not only gain the knowledge through the games and activities but also enhance their learning efficiency as well as motor skill. This study is a quasi experimental study regarding how gesture-based interactive games affects children’s learning on plants’ growth in the field of botany. The subjects are 142 children from the six classes in pre-kindergarten in Taoyuan County. They are divided into two groups: experiment group and control group, which are both under the same learning content but different ways of physical exercise. The children in the experiment group experienced digital game-based learning while others in the control group adopt the traditional way of physical learning. Before and after the experiment, children in both groups have to take knowledge-based test in regard to plant’s growth as well as motor skill-based test in order to see how their performance change under different circumstances. The outcome of the experiment utilized one-way ANCOVA, indicating that the children who undergo digital game-based learning (experiment group) have better efficiency of learning and the motor skill of coordination and agility than those who accept traditional way of physical learning (control group). On the other hand, the result shows that children in different sex have no significant differences in their performance on the efficiency of natural learning and motor skill of coordination and agility no mater they experience digital game-based learning or traditional way of physical learning.
Other Identifiers: GN060171062H
Appears in Collections:學位論文

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