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Effects of Digital Mental Rotation Game on Fifth Graders’ Spatial Ability
mental rotation ability
mental rotation training software
The purposes of this research were to develop a digital mental rotation game and to examine its influence on the change of spatial ability of fifth graders. Students’ attitudes toward the rotation game and the relationships among attitudes, operating frequency, and performance were also analyzed. A single group quasi-experimental design was implemented. 33 fifth grade students at Shilin district and 26 at Xinyi district participated in the experiment. The duration of experiment is 80 minutes. Research instruments included the digital mental rotation game, a spatial performance test, an attitude questionnaire, and a satisfaction questionnaire. single group quasi-experimental design The research results indicated that the performance scores of students at the Xinyi district are better than the performance sores of students at the Shilin district. However, there is no statistically significant difference between their scores. Both groups showed positive attitude toward the use of digital mental rotation training. Both groups also have positive satisfaction toward the mental spatial rotation training. As to the relationships among attitude, frequency, and performance, statistical significances were found between attitude and operating frequency (Cramer’s V =.805 and .864) and between operating frequency and performance (Cramer’s V =.938 and .641).
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