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dc.contributor.authorHwang, Ming-Yuehen_US
dc.contributor.authorHong, Jon-Chaoen_US
dc.contributor.authorHao, Yung-Weien_US
dc.contributor.authorJong, Jyh-Tsorngen_US
dc.description.abstractDaily physical activities may slow down the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder's literacy, cognitive aging, and psychomotor hindrances toward technology. Another objective was to understand, through field experiments the perceived usability of the video games as well as their dependability and flow experiences on this platform.. Thirty elders constituted the sample for this study. Based on interviews and observations, this study found that the usability and dependability of this platform were high. Flow experiences occurred depending on the prior knowledge and interactive modules of the games.en_US
dc.relationEducational Gerontology.en_US
dc.titleA study of elders’ perceived usability, dependability, and flow experiences on the embodied interactive video gamesen_US
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