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The study of the influence of creative thinking teaching integrated to computer animation curricula on the creativity of sixth grade students.
Creative thinking teaching
Abstract This study used a quasi-experimental, nonequivalent control group design and aims to investigate the effects of “Creative thinking teaching into the computer animation curricula” on the creativity of the sixth graders. Subjects were students from two sixth grade classes in an elementary school in Taipei City. One class represented the experimental group, while the other one was the control group. Each of the classes was given computer animation instruction for eight sessions of classes in two months. The experimental group received creative thinking teaching strategies. The control group received general lecture teaching strategies. This study incorporated quantitative and qualitative approaches. Two assessment tools were conducted, which included“Torrance Tests of Creative Thinking , TTCT” and the “Consensual Assessment of Computer Works” designed by the author. Quantitative data were analyzed by ANCOVA. Qualitative data processed by content analysis were gathered from teacher's classroom anecdotes, interviews, student reflection logs, and student feedback about the instruction. Four findings were listed as follows: 1.The strategies of “Creative thinking teaching into the computer animation curricula” could increase the sixth grader’s cognitive abilities of creativity in the way of flexibility, originality, and elaboration. 2.The strategies of “Creative thinking teaching into the computer animation curricula” could increase the sixth grader’s creative performing of computer works in the way of “creative graphic design”, “creative contents”, and “integral creative performing”. 3.The strategies of “Creative thinking teaching into the computer animation curricula” could promote sixth grader’s creative thinking and performing abilities. 4.After experiment of teaching, students in the experimental group showed positive acknowledgement and feedbacks to the whole instruction. Conclusions for practical application and suggestions for further research were discussed. Keyword: Creative thinking teaching, Computer animation, Creativity
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