學習資訊專業學院—資訊教育研究所

Permanent URI for this communityhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/25

資訊教育研究所之碩士班成立於民國80年,博士班成立於民國86年,目前研究生共約160名。本所原屬資訊教育學系,於95學年度起因應系所組織調整,成為獨立研究所,歸屬教育學院。

本所以『資訊科技教育』和『數位學習』兩個專業領域之研究發展與人才培育為宗旨,課程設計分別針對此兩個專業領域規劃必、選修專業科目,提供學生紮實而嚴謹的學術專業知能及個別化之研究訓練。本所教育目標包括:

1、培育資訊科技教育人才;
2、培育數位學習產業人才;
3、培育資訊科技教育與數位學習研究人才。

本所目前六名專任教師,四位教授,二位副教授,在資訊教育領域均具有豐富之教學與研究經驗且均積極從事研究,每年獲科技部補助研究計畫之平均數量與金額在本校名列前茅。另外,本所教師積極參與國內重大資訊教育政策及課程綱要之制定,積極推動國內資訊教育之發展。
 

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    電腦輔助學習系統之解題器設計( II )
    (2003-11-25) 林美娟
    本研究以派特里網路(Petri net)追蹤與記錄數學解題路徑,並以現今高中三角函數單元做為數學知識範圍,發展一套名為MathCAL-2 之數學解題練習系統。我們將數學題目中的已知條件對應到派特里網路中的位置(place),基本定理對應到轉變(transition),解題過程於是等同於動態地觸發一序列的轉變,而系統所記錄的轉變觸發順序也就反應了使用者解題時的思考路徑。MathCAL-2 對於使用者解題過程的逐步掌握使其得以在使用者遭遇解題困難時判斷其困難所在並給予適當的提示。MathCAL-2 的解題運算核心以及整個系統架構的設計均依循物件導向理念,賦予位置與轉變統一的格式與溝通機制,使得龐雜的數學知識得以對應至單純的程式架構,亦使得解題核心可以彈性地加入新的轉變與位置,並因而能不斷擴增MathCAL-2 所能處理的題型。我們在後續的研究中將進行實證研究,以了解本系統之適用性以及它對於增進學生解題能力的成效。
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    Building Simulation Games with an Object-Oriented Approach
    (IOS Press, 1999-11-04) Juang, Jie-Yong; Lin, Janet Mei-Chuen; Chang, Eugene, Y. C.
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    Learning multiplication through computer-assisted learning activities
    (Elsevier, 2008-09-01) Chang, Kuo-En; Sung, Yao-Ting; Chen, Yu-Lung; Huang, Long-Hua
    This study develops and implements a computer-assisted learning (CAL) program with both multiplicative facts practices and the instruction of meaning behind these facts. The effectiveness of CAL on the development of multiplication abilities is also explored. Eight CAL activities are developed to teach multiplication to second grade elementary school students. The CAL program is comprised of three stages of instruction that addressed in succession the basic concept of multiplication, the meaning and properties of multiplication and multiplication-related computation skills. Evaluation of the effects of the learning activities reveals that CAL activities are effective in improving comprehension of the concept of multiplication and the meaning and properties of multiplication for students who have lower prior knowledge of multiplication, but it does not significantly improve the development of multiplication-related computation skills. Nevertheless, CAL activities facilitate overall learning of multiplication.
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    Developing geometry thinking through multimedia learning activities
    (Elsevier, 2007-09-01) Chang, Kuo-En; Sung, Yao-Ting; Lin, Song-Ying
    In this study, a multimedia learning software program named GeoCAL is described. It is based on van Hiele’s geometric thinking level theory, which consists of four levels: recognition, visual association, description/analysis, and abstraction/relation. In addition to presenting the software design, this study also explores the learning effects of GeoCAL on each of the geometric thinking levels and on overall geometric thinking. The subjects of this study are second-grade elementary school students of an average age of eight who have not previously had formal lessons in geometry. The experimental results indicate that, with the exception of recognition ability, GeoCAL produces significant learning effects on visual association, description/analysis and abstraction/relation as well as overall geometric thinking.