教育學院
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教育學院成立於民國44年6月5日,時值臺灣省立師範學院改制為臺灣省立師範大學,初設教育、社會教育、體育衛生教育、家政教育、工業教育五個學系,發展迄今,本院共設有7個學系(均含學士、碩士及博士班)、5個獨立研究所、1個院級在職碩士專班。
本院為國內歷史最久之教育學院,系所規模、師資,及學生品質向為國內首屈一指,培育英才無數,畢業校友或擔任政府教育行政單位首長及中堅人才、或為大學校長及教育相關領域研究人員、或為國內中等教育師資之骨幹、或投入民間文教事業相關領域,皆為提升我國教育品質竭盡心力。此外,本學院長期深耕學術,研究領域多元,發行4本 TSSCI 期刊,學術聲望備受國內外學界肯定,根據 2015 年 QS 世界大學各學科排名結果,本校在教育學科名列第22名,不僅穩居臺灣第一,更躍居亞洲師範大學龍頭。
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Item 以擴增實境為基礎之虛實整合教學模式的發展與探討(2020) 張珈; Zhang, Jia近年來數位出版發展迅速,越來越多的人透過數位平台與相關的科技,取代傳統的紙本學習。然而,數位學習無法深入文字訊息或了解深刻的內涵。這樣的現象導致學習者獲得的知識是淺薄且記憶短暫的,容易被遺忘甚至被表面化,進而大量依賴片面的資訊來了解訊息。傳統的紙本學習在知識獲取的細緻度勝過數位出版,但是由於缺乏互動與超連結等多媒體技術,紙本學習可能無法給予學習者多元的想法與刺激。因此,利用新的技術配合紙本學習將能有效合併兩者的優勢,使學習策略獲得更進一步的進化。 本研究嘗試以擴增實境做為橋樑,結合數位內容與傳統紙本書籍。為了能有效利用擴增實境將物理空間的實體與數位化訊息連結的特質,本研究提出擴增實境輔助學習之Reality-Virtual-Reality (RVR)架構,包含實體層、技術層、應用層與心理層等四個層次,充分定義與描繪擴增實境在學習策略上的現象、使用方式以及影響。此外,本研究也透過RVR架構發展出擴增實境學習輔助系統,用以驗證擴增實境在各種心理層面的效應與影響,並針對RVR架構心理層的學習行為、知識建構以及意識形成做出探討。 本研究透過四個實驗以驗證RVR架構的內涵與成效,包括觀察、發展、驗證以及遷移。實驗結果發現: (1) 擴增實境能有效提升學習者的知識建構成效。 (2) RVR架構能增加學習者之互動性以及評價意願。 (3) RVR架構能強化長期記憶持久。 (4) RVR架構能影響意識形成,強化主觀立場。 (5) RVR架構能遷移至紙本學習以外的目標。 本研究最後根據RVR架構提出了可靠與有效的擴增實境應用學習策略指引,提供未來的學習與科技之整合方略。Item Embedding game-based problem-solving phase into problem-posing system for mathematics learning(ELSEVIER, 2012-02-01) Chang,K. E.; Wu, L. J.; Weng, S. E.; Sung, Y. T.A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the “solving problem” phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students’ problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.Item Efficacy of simulation-based learning of electronics using visualization and manipulation(International Forum of Educational Technology & Society, 2011-04-01) Chen, Y. L.; Hong, Y. R.; Sung, Y. T.; Chang, K. E.Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software either with or without the simulative manipulation module were investigated in 49 college sophomores. The learning performance was higher for learning software utilizing simulative manipulation and visualization yields than for that lacking simulative manipulation, which suggests that learning performance can be enhanced if visualized learning can appropriately integrate simulative manipulation activities. An analysis of the learning process revealed that the use of simulative manipulation activities to verify and clarify the existing knowledge is crucial to improving the learning performance.Item Group differences in computer supported collaborative learning: Evidence from patterns of Taiwanese students' online communication(Elsevier, 2010-02-01) Chiu, Chiung-Hui; Hsiao, Hsieh-FenThis study explored the differences among online elementary school student groups based on their communication features. Two hundred and ninety-one Taiwanese students, ranging in age from 11 to 12 years old, participated in this study. The students were randomly arranged within-class into three-member groups. Each group was asked to use a collaborative learning system to accomplish a group task generating a shared concept map. The textual discussions in each group during collaboration were collected, coded, categorized, and quantified to profile their communication characteristics. Cluster analysis on the resulting communication characteristics resulted in four types of small student groups, including passive or reticent, frequently off-task, actively participating, and knowledge emphasizing. Most student groups (56%) were found to be relatively passive or reticent. Frequently off-task student groups made a protrusive amount of messages for off-task social purposes. The actively participating student groups were characterized by abundant discussion, particularly for continuing task, managing procedure and coordinating efforts. The distinctive feature of knowledge emphasizing student groups was that they devoted particular attention to task related knowledge. In addition, they performed better in task accomplishment.